Most + command normals are slow, far reaching attacks.ĭust Attack Dust attacks are performed by pressing the button without inputting a direction.Ĭonnecting a Dust Attack on your opponent will send them flying back into the air.Most + command normals has some form of upper body invulnerability and are useful as anti-air attacks.It's up to you to learn the different command normals and the properties of each for your character. Every character has both a + and + command normal, and some have command normals with + as well.
Offense Normals Command NormalsĪ command normal is performed by pressing a specific direction with a specific button. IAD is a way to perform an Air Dash as soon as possible after a jump. Alternatively you can press or to double jump in the specified direction. Air dashes quickly cover a lot space, but you can not block during the first few frames of air dashing. You can use any downward direction for the input - doing will still give you a Super Jump.ĭash in the specified direction in mid-air. Pressing or will have you super jump diagonally in the specified direction. Hold after starting a dash to run.īackdashes move the character a preset distance and have some amount of invincibility.Īfter a Super Jump, you can not double jump, but you can air dash. Type D and Type E are mimicking the Persona 4 Arena layout.ĭashes move the character forward at a greater speed than walking.Type B and Type C are mimicking the BlazBlue layouts.Type A is the standard Guilty Gear layout.There are five layouts that you can select when you are at the arcades: Type A, Type B, Type C, Type D, and Type E. For instance, rotating the stick a quarter circle to the right is represented as 236. Special moves used more then one directional input. The taunt button does not have a universal pre-defined location.
The diagonals are represented with the numbers 7-Up-Left, 9-Up-Right, 1-Down-Left, 3-Down-Right.īelow is a table showing the layout visually. The 4 cardinal buttons on a D-Pad are represented with the numbers 4-Left, 6-Right, 8-Up, 2-Down. This simply means you aren't inputting a direction. When none of the buttons are being pressed/the stick is not being tilted then the controller is in state 5. Think of your controller's analog stick or D-Pad as if it were the num pad on a computer keyboard.
Guilty gear xrd rev 2 controls Pc#
You should open the config menu nevertheless, especially if you're like me and grew up playing fighting games on the PC (One Must Fall: 2097 comes to mind) and got used to move the character with your right hand instead of the left one (if you're an old-school PC fighting game player, you'll probably won't feel comfortable with WASD controls, rather preferring a control scheme more like "IJKL" and having the face and shoulder buttons mapped to QWASDZXC, for instance).Controls Guilty Gear uses a notation known as Numpad Notation.
Guilty gear xrd rev 2 controls free#
Also, you should bare in mind that the game only comes with four face buttons and two shoulder ones preset, so you would do good to open the config executable, if you haven't already (you can find it in the same folder as the game exe, or in Start > All Programs > GOG.com > Guilty Gear X2 Reload) and assign all the buttons you can, in order to have one free to map as K + P + S + HS, as all the preset buttons are already in use: the four face buttons are the aforementioned K, P, S and HS, and the only two triggers are assigned to Dust and Respect.